AI Insights · Timothy · July 2022
Top 5 Superhero Games on Android in South Africa: Q2 2022 Performance
Explore the performance of the top 5 superhero games on Android in South Africa for Q2 2022, with insights on downloads, revenue, and active users.
In Q2 2022, the top 5 superhero games on Android in South Africa showcased varied performance trends in downloads, revenue, and active users. Here's a detailed look at their metrics:
Marvel Contest of Champions from Kabam Games, Inc. saw a notable fluctuation in weekly revenue, peaking at approximately $5.5K in the final week of June. Weekly downloads showed modest activity, with a slight increase towards the end of the quarter, reaching around 577 downloads in the last week. The game maintained a steady number of weekly active users, ranging from 2.6K at the beginning of the quarter to about 2.1K by the end.
DRAGON BALL Z DOKKAN BATTLE by Bandai Namco Entertainment Inc. experienced a significant rise in weekly downloads, climbing from 1.4K in early April to a peak of 3.4K by the end of June. Revenue showed less consistency, with a high of approximately $1.9K in late April and a low of $342 in mid-June. Active users remained relatively stable, starting at around 10.5K and ending the quarter at approximately 10.4K.
MARVEL Future Fight from Netmarble reported a steady increase in weekly downloads, achieving a high of 2K in the last week of June. Revenue varied, reaching its highest point at about $2.4K in early May. The game maintained a robust number of weekly active users, starting at 22.6K and concluding the quarter at around 21.4K.
MARVEL Strike Force: Squad RPG by Scopely showed a gradual increase in weekly revenue, with a peak of approximately $950 in late May. Downloads fluctuated, peaking at 1K in late March and then seeing a significant drop but recovering to 345 by the end of June. Active users mirrored this trend, starting at 796 and decreasing to around 301 by the end of the quarter.
Legendary: Game of Heroes from PerBlue Entertainment saw a consistent decline in weekly active users, starting at 96 and falling to 37 by the end of June. Revenue also showed a downtrend, peaking at about $619 in late April and then gradually decreasing to around $348 by the end of the quarter.
This data, sourced from Sensor Tower, highlights the dynamic nature of the mobile gaming market. For more insights and detailed analytics, visit Sensor Tower.